Hello everybody!
This week I have part seven to End City Denizens and Dangers, featuring the Technomancers! Obviously with a bunch of new spellprograms introduced, the players aren't going to be the only nerds who study both magic and computer science! With three seperate stat blocks that are essentially just straight up upgrades from their previous versions, these Technomancers are all about hacking the players to temporarily disable some of their things, and having spells that can make electronics go haywire!