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Koa the DM
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End City Armaments - 78 new weapons + 27 new weapon properties!

UPDATE!!

Hello everybody! A bit of an update for y'all! In addition to magic items and all of that good stuff, I wanted there to be a lower(ish) cost equipment upgrade for weapons to really nail the personalization of YOUR weapons! So, these are designed to be visible upon character creation and potientially bought if there is enough money!

Similar to how Heavy Armor users always look to the beloved Plate Armor as something to eventually get their hands on, these Weapon Modules are designed so that way there is a very easy way for players to spend their credits to further customize their firearms and weaponry!

Hello everybody! One of the most exciting things that I've been cooking with Silvereyes' Guide to End City was the new weapon system and weapon properties! With some pulled from Captain Krakentooth's Guide to the Seven Seas, I was able to create an entirely new set of weapons and weapon classifications to make weapon choice feel MUCH more varied and impactful!

With Simple Weapon training translating to simple melee and ranged weapons and Martial Weapon training translating to simple + advanced weapons and all of the firems, and an all new exclusive weapon tier, Daedalean Weaponry, there is plenty to choose from!

Its my design philosophy that each weapon feels distinct or at least serves a unique purpose, so in this table there are NO outright copies of one weapon in comparison to another (no more two of the same weapon but with different damage types that don't matter!) Each weapon is designed to be distinct and supplement a specific playstyle beyond just dex vs str!

This philosophy also is applicable to the various subcategories of ranged weapons! Why use bows when you have guns? Well you don't have to use the Aim action for a bow, and they're Silent! Plus with the addition of the Aim (bonus or attack) action needed to use Firearms, bonus action economy becomes even more important for Martials! Now they must consider their subclass bonus action usage, as well as whether or not they want to be more accurate with rifles! And this is in addition to the Boost and Rapidfire properties which both utilize bonus actions! Or if they'd rather keep their bonus action avaliable and do a little less damage from afar, most all Sidearms come with the SMART property which allows for auto-aiming at the expense of less damage!

This is just a small example of some of the thought that went into this, and I do hope you like it! This is not all, as I will be adding in weapon accessories in the equipment tab to even further customize your weaponry if you so choose and have the credits to do so!

Just so you have some numbers, there are a total of 78 new weapons; 36 melee weapons (10 of which are Daedalean), 6 simple ranged weapons, and 36 firearms (9 of which are sidearms, 12 of which are rifles/shotguns, 6 of which are heavy weaponry, and 9 of which are Daedalean!).

With this, martials will have access to much more dynamic combat with meaningful weapon choices that'll make them much more competitive and flexible in comparison to casters!

End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties! End City Armaments - 78 new weapons + 27 new weapon properties!

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