UPDATE 2:
I know its been a long while, things have been a bit hectic, but The Krakentooth's Armory has been updated with the Loot of the Seven Seas! 24 new magical items (including a pair of items that are a quest in itself to get the lost loot of Captain Krakentooth)! You'll note that a lot of these items are actually cursed, as every good pirate always finds themselves cursed in some way!
UPDATE:
This has been updated to include the rest of the Naval Weaponry! There are a total of 15 new weapons that are largely focused on dual wielding, tripping, disarming, and gaining the upper hand without outright killing enemy crews if possible. Inspired by the swashbuckling privateers of the high seas, many of these weapons utilize dexterity as opposed to brute strength; that can be used with quick wit to gain control over the battlefield.
What is a good pirate without some FIREARMS! Muskets, flintlocks, and customization galore, this portion of the Krakentooth Armory utilizes a number of new weapon properties to make unique and powerful weapons that you can gift your martial players!
Rather than utilize the Misfire score, these weapons are intentionally made to deal more damage, however, they are much more inaccurate unless a Bonus action is taken to make your Aim a bit better!
This is only the start of the Krakentooth Armory (traditional melee weapons using these fun traits will be incoming soon), and art will be incoming soon! But next week, expect a spooky subclass that will use some of the wonderful firearms here!