NokiMo
LadyAliceR18
LadyAliceR18

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Alphav3 Update

New giantess and shrink event the update. Plus some other gameplay fun and added footwear.
https://drive.google.com/file/d/1bh5wxrnn4biYWNghAFFGkH7zDk--IPDo/view?usp=sharing

With this update, my previous demos and updates will no longer be available for download. Thanks for trying them out and apologies if you liked the previous giantess'. Please use the feedback form below to influence this game's development.
https://forms.gle/VXqbAoyT297aBbrZA

Alphav3 Update Alphav3 Update Alphav3 Update

Comments

Sorry but I have no intentions of switching to the previous giantess. This is part of the reason I want to allow the average gamer to add their own giantess models. However that feature is not a priority at the moment.

TH Stan

is there any method to switch back to v2 giantess? I prefer that model more

AiYuE

Option to set lobby giantess size multiplier based on quest/achievements completed? from ~10x to ~1000x?

GECFDO

There's a few others modification ideas I was playing with that I created myself with DnSpy that would be fun as modifiers for the game: - Picking up red gems causes a growth spurt (makes it so only crafting red gems through blue gems is safe) - Growth spurts vary between 60m - 120m instead of constant 90m - Growth spurts grow an extra 10m each time (so +90, then +100, then +110...) - Every time a building fails to respawn, reduce the giantess respawn prevention range by 15% (softlock prevention, makes building respawn upgrade useful)

WyattMeyer

The game looks interesting. It would be nice to have a constant and/or infinite growth mode. Game modifiers could be tiered, such as more traps/turrets, increasing material expenditure or speeding up the bar.

Shadow97

Can you explain what you mean? Do you mean the red row in the level select screen? You have to complete the last level once to unlock it.

TH Stan

Thanks for the reports. The yellow door is a new bug to me. Thanks.

TH Stan

I'm fixing the extraction points to be more easy to find. I received a lot of reports of the shrink event being too difficult, so I'll be toning it down. I'll be adding content over time, content just takes a while to create (the shrink event was 3 weeks of work more or less). The sock environment has a fog effect which I assume some GPUs won't like. There's an option in the settings to reduce it's quality, may help with performance. The food delivery is a gameplay excuse to get the player to navigate the village and do gameplay objective stuff. It's not very intuitive I agree, I want to make it more sense in the future.

TH Stan

How to unlock the red column option

ε…ˆη”Ÿ 撁

Two bugs to report on this build: 1: If the giantess is standing very close to the extraction point as you complete it, the giantess will be stuck softlocked. She is both too close to bend down and pick up the pink food ball, and will ignore every other command (shrink trap, statue trap). 2: If you exit the yellow door immediately after finishing a shrink trap and grab the red gem before the door finishes opening, all shrink trap doors will be permanently stuck shut and be unable to be opened.

WyattMeyer

Found this randomly and this is one of the better made gts games ive come across. I love that her footprints become actual terrain pieces you have to jump over and that you can run underneath her sandals (geta?) when shes big enough. Was messing around on the big map with the modifiers that increase growth speed and growth from crafting and it got a bit ridiculous haha. She was 1.5km and I think her sheer presence prevented more structures from respawning or something because it was all gone and nothing came back. I had no idea how to find those extraction points though and it was quite frustrating at times. I encountered the shrink thing twice and it seemed quite difficult to get out of. The gameplay loop could do with some more content to keep it from getting too stale too quickly but I assume those will come with time. For some reason the sock environment tanked my fps greatly. Also some reason why we are delivering food haha? Great game, great work, I look forward to its future!

The saucy Sorcerer

Thanks for the feedback. Some of these ideas are already in the works.

TH Stan

Just found out about this game from Nick Sav's (Growing Rivalry) discord, the game is pretty great for what it is at the moment. After playing through each size of town I had a short wishlist of QoL changes: * On screen compass pointing in the direction of the closest "extraction point". Not strong enough to make the map useless, but would make you less dependent on your map for the large city. * Show the remaining $value required for the closest extraction point on the HUD. * Show the value of items in your hands when in the construction / inventory. The only way to check it at the moment is to throw the item on the ground. * If you plan to have more facial expressions / attack states for the giantess, a facecam that you could check with a press of a button would be neat.

WyattMeyer

My apologies but I won't be releasing the previous versions. The giantess' were models and characters not owned by me, and I fear that it would get me in trouble eventually. It is my fault for using those characters for as long as I did as they were only meant to be temporary. Once again, I'm sorry.

TH Stan

So sad we can't access the previous version πŸ˜“ is that possible for we to get previous version/demo of this game?

Val Resa


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