NokiMo
LadyAliceR18
LadyAliceR18

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Alphav3 Progress Report

I've been adding new tiles while adding features to fix issues from the previous update.

I noticed that people always equipped the modifier to double crafting crystals, which means that it's too hard to get said crystals. I added quarries + natural spawning crystals to help address these issues. The giantess will still spawn crystals with her footsteps.

The house trap was not well liked, so I changed it into an outdoor landmine that only hurts the player and flings them in the air. I'm still not truly happy with the landmine but at least it won't kill the player. The falling shoe will be moved to a different mechanic.

Also some polish in a lot of areas such as: throw trajectory, skyboxes, more destruction, etc.

The framework for the shrinking event is complete I believe. That will be a new feature in the upcoming update.

I have a new giantess model that I'm also planning this update + some new animations and giantess behaviours. I'm being delayed in adding them but they will be added this upcoming update.

ALSO, I had a huge increase in patrons these past few days. Did my game get posted somewhere I'm really curious. Big thanks for the support.

Alphav3 Progress Report Alphav3 Progress Report Alphav3 Progress Report Alphav3 Progress Report Alphav3 Progress Report Alphav3 Progress Report

Comments

Ahh that's where you guys came from. I never heard of this website before. I even see my game posted on there. Very cool. Thanks for the info.

TH Stan

I must admit that the game is quite fun in its alpha phase. and also the traps are quite funny where you could use them to your advantage like exploding food you could throw at houses to make them easier to search, also I think a trap with a shoe could stun gaintess. I also found out about this project on giantesscity, I don't know about others but it was worth it

Gieniu


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