I've been adding new tiles while adding features to fix issues from the previous update.
I noticed that people always equipped the modifier to double crafting crystals, which means that it's too hard to get said crystals. I added quarries + natural spawning crystals to help address these issues. The giantess will still spawn crystals with her footsteps.
The house trap was not well liked, so I changed it into an outdoor landmine that only hurts the player and flings them in the air. I'm still not truly happy with the landmine but at least it won't kill the player. The falling shoe will be moved to a different mechanic.
Also some polish in a lot of areas such as: throw trajectory, skyboxes, more destruction, etc.
The framework for the shrinking event is complete I believe. That will be a new feature in the upcoming update.
I have a new giantess model that I'm also planning this update + some new animations and giantess behaviours. I'm being delayed in adding them but they will be added this upcoming update.
ALSO, I had a huge increase in patrons these past few days. Did my game get posted somewhere I'm really curious. Big thanks for the support.
TH Stan
2025-06-18 00:09:35 +0000 UTCGieniu
2025-06-17 18:01:09 +0000 UTC