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knightofsolace
knightofsolace

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[Release] Superheroes Suck Version 0.60

PC Version: Download 

Mac Version: Download 

Android Version: Download 

Change-Log from 0.55 to 0.60:

Update:

Hey everyone,

We're here at the official public release of Superheroes Suck Version 0.60! As you can probably tell from the above change-log, a lot of this update was devoted to fleshing out Riley's H-content, along with Chrys' story, for a combined total of 13 animations over four different events! We also have the first official release of the Android version of the game!  The animations included are definitely some of my best work, although I'm still trying to improve the "faster" looking animations to look more natural.

This update will cover part two of three for Chrys' overall first character arc, making her the last character to cross the finish line. These were meant to be asynchronous between the characters, and all of them cover the romantic barriers between the protagonist and ladies. Harper, for example, had a very quick initial arc because there was very little preventing her open infatuation with the protagonist, whereas Chrys' initial arc has been much more complex. For those of you who are fans of Harper (and Valentina who also falls into this category), don't worry, her second arc is much larger to make up for this. Each character should have roughly an equal amount of content as development continues.

Oh! A special reminder to all of my patrons to haven't voted yet: There are still two active polls ongoing! One for whether or not the protagonist should have more (literal) face time, and another deciding the third week of development for the next version of the game and who gets a triple animation H-event! If someone could please break the tie on the character poll, that would be marvelous.

I hope you all had a Happy Halloween! I'm going to gorge myself on leftover candy now, slip into a light sugar-coma, and then get back to rendering. Thank you all for your support! 

~Solace



Comments

Actually, I'm planning on doing the opposite! Sort of. I want to replace all of the generic training sessions with character events. I think we'll have just one "original" one remaining and then from then on it will be unique content.

Knight of Solace

Awesome. I'll let you know if I run into anything else. This is the third time I've done the "training phase" and I think I might have an idea to maybe shorten it. If I recall that is a part you wanted to rework.

Whooli

Thanks for the feedback! I was particularly worried about the Android version because I don't really have a device to test it myself. Redoing the navigation system is on the To-Do list for the game, but it sounds like I'll have to bump that up in priority.

Knight of Solace

Wanted to give some feedback on the android version. The "transition bars" on the bottom of the screen are uncomfortably small. And the back skip auto menu buttons also suffer from their small size. Going back from the beginning and looking forward to catching up to the new stuff!

Whooli


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