
Grace and Izumi will start under going evaluations. I really want to make Fear/Rel start counting, so depending upon what your current Fear/Rel is will net you different actions, each one with slightly different outcomes. Fear will start to block REL actions as you go down the path/vice-versa. I'm working out a UI interface that will hopefully make this easy to understand to the player but not give away everything, so you can explore different outcomes a bit.
smokeydots
2018-04-16 13:16:42 +0000 UTCbilb0
2018-04-16 12:29:20 +0000 UTCbilb0
2018-04-15 13:13:09 +0000 UTC