Development Plan for Feb
Added 2018-02-09 18:06:51 +0000 UTCPlanned release of V0.2.1:
Release date sometime before end of the month, in other words soon.tm. I want to be flexible in how and when I release to avoid cramming in large workloads especially in a time when I have very little free time (Going many days with very little sleep, usually doesn't make good code). Just know that my goal has always been to release as much content as possible in a timely manner.
This update will be smaller than the previous, because I want to get some of the balance issues right first before I make another large update to avoid going back through code later on which turns out is much harder than producing new content.
This includes:
- Balancing the number of days possible so that if played at 100% efficiency you will be able to complete all events of 0.2 and 0.2.1 in a single play through.
- Reduce mundane grind
- Slight re-balance of talent rewards
Content that will be added:
- Guestroom Environment
- Small bar event tied to choices you made in 0.2
- Angela's sister joins the party
- 2 or 3 events related to Angela's sister.
- Slightly different Alice Event if you missed it in 0.2
Comments
need to fix errors and crash after trying to talk it is a good game concept
Jimmy Lovell
2018-02-12 03:48:49 +0000 UTC