My friend Strike Player challenged me to show how the Sims from The Sims 3 in my game were smart and made assertive decisions such as:
-Go home when they were very sleepy
-Going to feed on their own when they were hungry
and other aspects. Throughout all this, I presented more than 5 modules that I have been working on for the Get Out Project and how they influenced the game throughout the gameplay. I thought it would be interesting to share this with you as you are supportive and probably want to know more about what I've been up to.
A quick summary:
-Needs dropping faster
-More coherent behavior and autonomy
-More obvious personality traits
-Lots with more sims/activities going on
-Unpredictability
-Sims leaving home autonomously (Despite the similarity with the arsil mod I used to advertise my project, this is an even more organic and realistic autonomy mod, because it does not imply a fixed time and predetermined behavior (and I still I need to find out which of my modules is doing this, because I found out during the live! xD))
I hope you are excited about the news. I haven't released these mods yet, because I'm fine-tuning them to complement each other, so when they do, it should be sequential!