Open Animations RE 1.32
Added 2023-05-03 16:17:08 +0000 UTCClick here to see the previews (Discord)
What's new?
- A new initial cowgirl position animation was made. The previous basic cowgirl became a navigation option from it.
- A new squatting cowgirl position was also made.
- Squatting cowgirl, holding hands.
- The navigation of the cowgirl branches has changed drastically.
How to access the animations
"Cowgirl position" is accessed from "Mounted female character" idle.
1) Start an OStim NG scene and select Bed as the furniture. You may also start a Standing scene and sit down with your partner.
2) Approach your partner.
3) Switch places with your partner.
4) Press numpad 9 or the equivalent to switch to the female actor.
5) Mount your partner.
6) On the hand-shaped tab you can access the cowgirl position animations. That entire navigation branch has been changed drastically and there are many options to choose from.
A known minor bug has been introduced in which returning from "Cowgirl Circular Grind" will make the female character's head spin. To fix this I must change a rotation value in one of the controls of that animation and export it again. I didn't have the time to do this yet but I'll do it when I can.
Installation
Installation for Open Animations RE v1.32:
1) Install the .7z compressed file through MO2 or Vortex.
2) Run Nemesis.
See the Nexus page for more details.
See the GitHub page for the history of commits (changes).
What am I working on currently?
I feel like the entire female approach branches need an overhaul. There are some old animations in there that have uninteresting poses, simple motions and bad alignment. I currently feel like overhauling the branches that start from "female approach".
Check out the #openani-dev channel in the OStim NG & Related Mods Discord discord.gg/ostim
Comments
Those animations were not intended for "defeat" scenarios specifically. They were two separated navigation branches in which, for either the male or female, only one character is dominant/active and the other is submissive/passive. It was intended for other mod authors to call these animation branches on their own mods according to their proposed storytelling, but I am not responsible for how people use the animations. I will not continue working on it.
aceanimations
2023-05-11 23:30:45 +0000 UTCHello, I wanted to ask if we ever continue with the defeat animations (coliseum)
lolbleach001
2023-05-11 20:53:38 +0000 UTC