NokiMo
Jonathan Ka vonSeiten
Jonathan Ka vonSeiten

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vonHUD Early Access Update + WIP News!

Dear Patreons!
Here is a quick update to vonHUD, including the vonCommander Interface. This is basically a DLC4 update, with a design of the new mercenary battle grid icons included.

As suggested, I have also increased the zoom-out cap, so you can have a better full view of bases and environments from farther away.

In other news..

I have discovered a major bug, basically in vanilla Mechwarrior 5: It seems the various sun types, that you see on the star map, are not even considered in the missions themselves. I have built different solar lightings for every sun class, but was wondering why e.g. a blue sun does still not appear blue in-mission.  It seems this is either a bug - or just a shortcoming.

I am currently working on a fix for that – I am not yet certain why and where the issue in all its details lays, but I hope I am at least half way there…

You can see examples of the sun class above in the gallery, shot in the editor where it works already as it should.

Further things I built in along the way are:

* Rain: slightly reduced size of particles
* Generic Rock Texture: further refinements
* Fix: missing roof of cave in Drylands
* Added different wind speeds to clouds
* More lighting fine-tuning for more distance planets
* Even more light and atmosphere updates
* Improvements to rain, snow and hail particles
* New biome variant: No Man's Land Winter (aka "Snow Man's Land)
* Expanded atmosphere settings for regular No Man's Land
* Brighter Snow in Permafrost Tundra
* Slightly reduced amount of weather particles
* Caustic Rain > causes small smoke FX on ground (WIP still)
* New Background Clouds texture (no more pixelated clouds!)
* Landscape texture colour randomizer: makes a slight variation to the biome's texture for more visual diversity

As usual, you can find the Work in Progress release notes on the #releases Discord channel. If you are not yet a member, please join here: https://discord.gg/z3gDyYDgND  (and let me know you come from Patreon to promote your account;)

I hope I can find the cause of the sun issue soon.
Then I will immediately export a new Early Access build for you so you can enjoy different sun and light colors in your Mechwarrior adventures...  Let's keep fingers crossed:)

Thanks again and cheers!
- Jonathan

vonHUD Early Access Update + WIP News! vonHUD Early Access Update + WIP News! vonHUD Early Access Update + WIP News! vonHUD Early Access Update + WIP News! vonHUD Early Access Update + WIP News!

Comments

There are A, B, F, G and M in Mechwarriors data. A and B have blue tints now, with A just a little and B being the "special" suns with more tint. F ang G have slight variations now for white and yellow-ish light, and M, yes, M are destinctable red. I hope you like the new upgrade! :)

Jonathan Ka vonSeiten

Starlight on a planet would still mostly appear white, once you're about F class or so. M dwarves and such would be redder, but the higher "blue" stars of the A, B, and O classes would simply be more brilliant white. Considering how far from one of those hypergiants you'd have to be to stand on a planet that wasn't a ball of magma all the way to the core, they really wouldn't look all that much different from the Sun, because you're standing on a planet with an orbital period in thousands of years to be stable enough for anything remotely human to live there.

James Buchanan


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