Dear Supporters - here is something big.
With this new Mod Version you can play a new vonBiomes - the Drylands - and it also includes a full dynamic lighting and cloud overhaul. Building on the work done with sun size based on planet orbit system, this release extends the whole environmental lighting with more variations, custom-built atmosphere conditions, better nights, a new fog system and more!
If you have the hardware, you can as well now enable Volumetric Fog via the Mod Options (please install the "Mod Options" Mod as usual and find the advanced settings there).
This mod version for sure also includes the Cave biome prototype in Early Access.
Thank you very much for your ongoing support, fueling the many hours with tasty pizza and cold beers - you make this journey possible! ๐
Release notes:
* Volumetric Fog Lighting (Optional with Mod Options)
* Complete Lighting Overhaul with dynamic coloring based on mission/biome parameters
* vonSky Lighting Update: Solar Light Colors
* vonSky Update: random sky body size range increased
* New and better Clouds
* Old Forest: Performance Optimization (LODs)
* Space Port City: Tile improvements
* Fixed Dropship Point in Space Port City
* New Biome: Drylands (with custom grass foliage)
* Fixed radar dish tile > was taken over in next levels
* Foliage Improvement Rural Hills