NokiMo
Jonathan Ka vonSeiten
Jonathan Ka vonSeiten

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1st Playable Preview: Cave Biome Early Access

Right before getting on a train to go to the family, here is a first preview version of the Underground Cave biome!

It sure needs many, many hours more work put into it, but it is already the first playable version, and for the first time in Mechwarrior 5, there is an underground cave environment. Also, it serves as a proof of concept since it needed quite some experiments to get it working with procedurals, space use, and mod compatibility.

The next step is fleshing out tile after tile, making more environment objects (current ones are still a little placeholder-ish for now), new textures, better looks, postprocessing, etc., etc. And most importantly: Make more dynamic roofs with holes for dropship to fly in and adjust all dropship locators. Still a ton of work ahead, but hey, it is already rather cool - what do you think?

Oh, one more thing! This release also includes Volumetric Fog Lighting. It can be triggered off and configured with Mod Options. Important note;)

Thanks for your ongoing support, and... Happy Holidays to you! Enjoy the end of the year, have some tasty drinks, stay warm (especially those of you in the US with the cold storm surge currently), and readya soon;) 🥂
- Jonathan

1st Playable Preview: Cave Biome Early Access

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