What to do next? Vote on the the next big thing in the Mod!
Added 2022-11-19 01:14:10 +0000 UTCWith the release of Space Port City, the question is:
What should be the next big biome in the Mod, or which task you like to see done?
I have compiled a list of suggestions from the vonBiomes Discord server, some own ideas noted, and cool stuff - Let's introduce them, and then let's vote on what to prioritize!
* Slum City
A slum/shanty town-like scenery using the Space Port City Tileset
* Storm World / Meteor World
Two biomes, both with impacts on the environment and battlefield. On Storm World, Mechs can be hit by lightning, increasing heat; on Meteor World, Mechs can be hit by random Meteors, which creates damage.
* Outer World Swamp
Similar to the Old Forest biome, but with a more alien-looking plant set and large strange succulents, muddy areas, mist, and more...
* Sandy Desert
Making a tile set for more sandy dunes, potential with terrain-changing effects, aka Mechs leaving deeper trails in the sand (if possible), sunken structures on special tiles
* Grim World
Dead, twisted trees, wrecks, like No Man's Land but more natural, but still burned, broken, and dead...
* Cave Biome
Trying to make a more cave-like tile set with open holes for dropships and VTOLs flying in.
* River Tile Set II
Creating a more sculpted river tileset for various biomes with meanders, beaches, etc...
* More special tiles
Creating tiles for all biomes for (much) extended lore-related sceneries - many options there, from a graveyard to a trading station, more fortresses, bandit hideouts, small caves, and more...
* YAML/MercTech Assets
There is a range of Market Items (Icons and 3D Models) missing in YAML/MercTech, like Myomer, Actuators, Cockpits, and so on - creating these 3d Assets with Icons would fill the gaps.
Some of the suggestions are more long-term and involve much problem-solving, and some are more straightforward - but all will take a larger time investment. I am curious about what you will think is best!
If you have additional suggestions, comment here on Patreon or reach out on Discord! (Invite: https://discord.gg/pbPzX9eyss)
Comments
@Tommi: Missing 3D market assets is a current issue in both - and both mods can easily use the same objects and models for... stuff ;)
Jonathan Ka vonSeiten
2022-11-19 13:46:27 +0000 UTC@Maarten, if research opens an opportunity how to trick the system into something like that, I promise I will hop on with it:)
Jonathan Ka vonSeiten
2022-11-19 13:45:18 +0000 UTCAlso, MercTech assets. YAML sucks big time
Tommi
2022-11-19 09:30:47 +0000 UTCAll Biome Ideas sounds good, but iam still missing a "Sandy Bessert Biome"
Shambler
2022-11-19 06:44:06 +0000 UTCHonestly, I'd love to see an "in-space" environment like the jumpship exterior maps from the older Mechwarrior games. If anyone could do a cylindrical map, it would be you :D
Maarten Broekman
2022-11-19 04:43:14 +0000 UTCMy vote is “finish YAML” then do the outer world swamp
Pete
2022-11-19 01:33:32 +0000 UTC