NokiMo
Jonathan Ka vonSeiten
Jonathan Ka vonSeiten

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vonBiomes 9.2 brings Rivers and new Underwater Action for your MW5 Missions!

So.. finally it is official and released:
G
et the Update of the vonBiomes Mod on the Nexus: https://www.nexusmods.com/mechwarrior5mercenaries/mods/441 or Steam workshop.

The new and major part of this update is a brand new Underwater System, with animated distortion effects, water drag slow-down, caustic lighting effects and new looks! But where is much water? In rivers! So I spent my free time the last week(s) adapting and creating new tiles for river bodies for the first version.
Check out the new rivers in Bog/Marsh,  Tundra, Tropical Forest, and Old Forest!

Special Note: with Mod Options, you can now adjust the ambient volume - a feature often requested and finally there;)

In the future, the river tiles will be fine-tuned and extended, or (at least planned) are even make more shallow river variants - let's see how much time it is possible to put into it! As always, thanks to YOU for your support and for making this all possible!

Change Log:
* New Water system with underwater caustics and distortions
* Updated all Lake tiles
* Frozen Volcano: adjusted density of objects
* New Tiles: Deep Rivers (Bog Marsh & Tundra Biome for now)
* Fix: Audio Volume Heavy Snow * Lighting adjustments for sky-bodies
* Bog/Marsh: lowered background snow coverage level
* Complete rework of ambient audio system + Mod Options integration for volume adjustments
* Reduced damage needed to break large trees in old forest
* New tile-set mix for mountains + rivers & lakes for Old Forest and Tropical Forest
* Reduced slowing in Charred Barrens rock breaks
* Hotfix 9.2: river tiles for end slopes overhauled, minor fixes 

Cheers, thanks, and bring your diving suit!
- Jonathan

vonBiomes 9.2 brings Rivers and new Underwater Action for your MW5 Missions!

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