NokiMo
Jonathan Ka vonSeiten
Jonathan Ka vonSeiten

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Early Access vonBiomes Update! New Undergrounds, new Tiles, and improvements

Dear Patreons here is an Early Access Version Update of vonBiomes for your Mechwarrior Stomping Grounds!
The primary and most time-intensive work has been put into the Underground Hallways, which are a first in MW5, for better interiors and visual upgrades, with new 3d models for walls, infrastructures, pipes, and stuff. And with (now) working doors, which open up like a vault when your mech gets closer... More improvements and fixes have been made, too, and Space Port City is hopefully finished soon.

Other general biome extensions in this version:
* Adapted Permafrost Tundra Color Setting for vonHUD compatibiltiy
* New Tile: Crashed Union dropship
* New Tile: HPG Array
* New Tile: HPG Array destroyed
* New Sky Body JWST Jupiter
* Slightly reduced density of Charred Barren Rocks

What's next:
* Space Port City Polishing:
For the weekend (and possibly the next week, too), I plan to get through a final polishing phase with all ~100 tiles prepared for beta-testing. With the beta roll-out we can then focus on fixing reported issues, but also on thinking about what biome should come next. 

* Upcoming Biomes:
If you have ideas for new Biomes and want to get involved, please drop a message on the Discord #privateparty channel. If you are not yet on the vonBiomes Discord, join up with this invite: https://discord.gg/pbPzX9eyss and drop me a quick message in the Bar to get your support special role & access! And if you do not have Discord, you can always reach me via ka@vonseiten.com too.

I also collected already some ideas for the next "Mega-Biomes", and after having Space Port City ready for beta, a Poll will appear here on Patreon for you to vote on your favorite.

* More Special Tiles:
Another core part of upgrading vonBiomes is the creation of special tiles - from Fortresses to Mining Operations, from a War Memorial over lakes to Dropship Landing Zones. Special tiles break the somewhat monotonous flow of vanilla tilesets and add strategic elements (better cooling, sniping positions, cover..) - If you have ideas for special tiles, please also let me know. The important thing to keep in mind is that the theme should be general and work within all biomes (with a possible distinction at the moment between moon biomes, deserts, and wet environments - so "Moon Mining" can work, for example)

* vonHUD Upgrades:
Last but not least - vonHUD will get another upgrade with (at least) color settings for the crosshairs - and probably some other visual juice since quality matters;)

So much for the near future - thank you very much for your ongoing backing and for making this journey to the inner sphere (and into a Cockpit HUD) possible with your support!

- Jonathan vonSeiten


Early Access vonBiomes Update! New Undergrounds, new Tiles, and improvements

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