Another update until I have something cooler to show. I'm making static props in TrenchBroom (the Quake level editor) and they look like a mess, but I actually really like the in-engine result.
While Papy has been working on programing the inventory and item system, I've been making various textures and assets that will be common throughout the game. I definitely want to double down on cool underground flora, especially mushrooms :^)
I also want to double down on the "handmade" feel of the game, by digitally painting each texture by hand. Huh, maybe I should record the process of making a texture and post it here too.
Anyway, Haggard is starting to look like what a Hedon 3D could have been, so those of you who wanted that are in for a real treat with the visuals!
Max
2024-10-28 13:15:55 +0000 UTCZan the Bonebreaker
2024-10-22 21:06:38 +0000 UTCMax
2024-10-22 20:49:45 +0000 UTCZan the Bonebreaker
2024-10-22 20:22:55 +0000 UTCJadedrakerider
2024-10-22 19:46:54 +0000 UTC