NokiMo
Zan the Bonebreaker
Zan the Bonebreaker

patreon


Assets

Another update until I have something cooler to show. I'm making static props in TrenchBroom (the Quake level editor) and they look like a mess, but I actually really like the in-engine result.

While Papy has been working on programing the inventory and item system, I've been making various textures and assets that will be common throughout the game. I definitely want to double down on cool underground flora, especially mushrooms :^)

I also want to double down on the "handmade" feel of the game, by digitally painting each texture by hand. Huh, maybe I should record the process of making a texture and post it here too.

Anyway, Haggard is starting to look like what a Hedon 3D could have been, so those of you who wanted that are in for a real treat with the visuals!

Assets Assets

Comments

I'm glad, to me the statues are an iconic part of Hedon.

Max

Yes, and I'm still thinking on how to approach/make them. Either simple block with a texture on it like Thief did it, or try something more complex.

Zan the Bonebreaker

Will Haggard have statues like Hedon has? Are you planning to make those 3D?

Max

Hah, true!

Zan the Bonebreaker

That is so cool. I love the progression from IDTech1 to IDTech2 for the sequel. It is very fitting.

Jadedrakerider


Related Creators