It took me 3-4 days to make this area in Hedon using GZDoom Builder. In Blender, I've been at it for two weeks and still have ways to go.
At this point I'm 100% sure that it's just unfeasible to use Blender as a main tool for building Haggard's levels, as it is just too bulky and slow to work with. I will have to employ a mix of TrenchBroom and Blender, with TrenchBroom really doing most of the heavy lifting, or else this will drive me insane.
So yeah, here's a shot of the docks area of the town, being slowly restored to its ancient days of glory. At least there is one thing I could never make in GZDoom, and that's a mid-air hanging pipeline.
Zan the Bonebreaker
2023-07-17 09:46:02 +0000 UTCZan the Bonebreaker
2023-07-17 09:44:42 +0000 UTCMax
2023-07-16 22:44:53 +0000 UTC