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Zan the Bonebreaker
Zan the Bonebreaker

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More Trials and Errors

It took me 3-4 days to make this area in Hedon using GZDoom Builder. In Blender, I've been at it for two weeks and still have ways to go.
At this point I'm 100% sure that it's just unfeasible to use Blender as a main tool for building Haggard's levels, as it is just too bulky and slow to work with. I will have to employ a mix of TrenchBroom and Blender, with TrenchBroom really doing most of the heavy lifting, or else this will drive me insane.

So yeah, here's a shot of the docks area of the town, being slowly restored to its ancient days of glory. At least there is one thing I could never make in GZDoom, and that's a mid-air hanging pipeline.

More Trials and Errors

Comments

I did consider it, but I think it won't be required if I'm going to use TrenchBroom. But yeah, it's kinda hilarious how UDB is still so viable...

Zan the Bonebreaker

Yep, hopefully you will at the end of this week

Zan the Bonebreaker

Zan, I'm not sure if you know this, but Ultimate Doom Builder can export a doom map as a .obj 3d model. That could be a useful option for you. I've never used TrenchBroom, so I don't know how fast the workflow is compared to Doom Builder.

Max

Looks cool AF though! I can't wait to see it with full lighting and everything!


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