I took some time to work on Hedon's next patch, will be back on Haggard sketching next week.
Since it's been a fair point of criticism, I decided to implement an improved and less slippery movement style in Hedon. For this purpose, I hired a veteran (Nash) from the GZDoom community to work on it, and of course, I had to make some additions to the testing arena so we can make sure it works properly and doesn't break the game's flow and level design retroactively.
I can't tell exactly when it will be ready to launch, but stay tuned!
Malicemaniacman
2023-03-16 05:34:18 +0000 UTCZan the Bonebreaker
2023-02-18 10:08:16 +0000 UTCpatreonpatreonpatreon
2023-02-18 03:09:07 +0000 UTC