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Zan the Bonebreaker
Zan the Bonebreaker

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Into Map06

It took me a while to come up with an interesting overall design for Map06 - both in terms of aesthetics, objectives, and the actual level design that will bring everything together.

Coincidentally, this map will be a literal Dwarf Fortress - yes, I know the previous one also had a small fort in the middle, but this will be an entire map dedicated to dwarven military architecture. 

Not surprisingly, some of the key ideas I have for it came to me while trying out the recent Steam release of Dwarf Fortress - one thing in particular was me being constrained to build a fortress inside some sort of tall island bordered by canyons. I figured this kind of terrain would totally exist in a cave, and although it will be very difficult to pull off, I do believe I can wrangle Trenchbroom into making such an environment for Haggard. 

What you see in this image is part of the access to the fortress - I like to imagine that you're part of an invader force, and you have to make it through a funnel of deadly traps through wit and acrobatics to make it inside.

It's interesting to think how I could use Dwarf Fortress as a sort of concept tool for Haggard, though I don't think this will be viable for future maps. Still, it was fun.

Into Map06

Comments

That's already in there to some extent :^)

Zan the Bonebreaker

Just had a thought: why not go under the bridge via some climbing gear, or would there be a series of pipes that connect to the fortress that you could use to either go inside of to gain entry, or even just on top of them to make it to the very end where there would be some rocks you could clamber up to prevent yourself from being spotted while on the bridge? Hope my mess of a text made sense. Lol

BlackAdder117


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