Hey everyone! I hope you’re all enjoying the latest version of Stop Master. I’ve been working really hard these past few days — not only on the next update for the game, but also on some new bases and character models for my next project. I wanted to share a few of those with you, since this time there will be a lot more customization options for the characters! The survey I shared helped me understand you all much better. For example, in my next project I’ll be adding more languages — I won’t reveal which ones yet, but there will definitely be more! Something that really surprised me was discovering that most of my followers prefer English. Until now, I’ve been posting mainly in Japanese, thinking it would be the best choice for Pixiv Fanbox, but it turns out that’s not the case. So, from now on, all my future posts will be in English only. The survey also made a big difference regarding the design of the next game’s protagonist. I’ve already created the character’s model, and you can actually see it in the images included in this post — it’s the protagonist that will appear in the next game This upcoming project will feature many more customization options, a wider color palette, and a stronger design foundation compared to Stop Master. Still, I don’t want to reveal too much yet — after all, my full focus remains on Stop Master until it’s completely finished. Now, an important announcement: There won’t be a version 0.9 of Stop Master. The next release will be the final version, including all levels and surprises! Of course, I might release small updates afterward — mainly to fix bugs or add a few extra elements — but that version will mark the official completion of the project. One week before releasing the final version, I’ll make a special post showing some early designs, old concepts that changed a lot, and fun development curiosities. I want to sincerely thank you all for your continued support. It’s thanks to your messages and financial help that I can dedicate time and energy to this project. I’ll keep working hard — for you all!
Zaroel
2025-11-16 16:31:48 +0000 UTCShiro
2025-11-15 22:43:49 +0000 UTCZaroel
2025-11-15 05:04:33 +0000 UTCShiro
2025-11-15 03:20:38 +0000 UTC