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Zan the Bonebreaker
Zan the Bonebreaker

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Paingun Process

Fun fact: the Paingun HUD animation only uses 4 frames in total, which is by far the lowest frame count of any weapon in Hedon (mostly because it doesn't require a reloading animation). At the same time, it was also the hardest weapon to draw so far.
You can see that one of the major problems was how to place the front handle so as the arm doesn't cover up the important spinning barrel which gives visual feedback when firing.

Paingun Process

Comments

Awesome >:D

Zan the Bonebreaker

Wow, by the time you're done I'll learn how to do TCMs myself! You've been a great inspiration, and I'm getting the creator's itch really bad!

This gun is so bad ass

Dark Castle


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