I've had a busy week and unfortunately have a whole busy month ahead, so I had to refocus from Map11 to catching up with some feedback and suggestions.
First, I finally got to do something I've been meaning to for a while and add an extra room in the Reaver HQ that would open an extra alternative path. You can now get into the medical area through a vent grate, and this is now the intended route if you go for a stealthy approach.
I also added a nice little script when stepping into the medical area - the nearby Cerberus lets out a low growl as he gnaws on a femur (he doesn't alert to the player though).
Regarding the misc stuff, here's several things I did:
- Various small map adjustments and fixes here and there;
- Fire Hammer now has a permanent HUD sprite and no longer auto-switches when picked up to prevent any accidents;
- Kick has a big damage increase allowing to one shot Initiates. You can also one shot Crawlers (and Golems if you're crazy enough to try to melee them I guess) when performing an air kick which does even more damage;
- Upped the minimum damage of the Spike Shot, essentially increasing the Spike Gun's dps;
- Reduced the explosion damage radius for the Iron Urchins.