Major bugfixes, custom crosshairs, ambient overhaul and many little tweaks!
Get it here:
https://www.indiedb.com/games/hedon/downloads
https://zanthebonebreaker.itch.io/hedon
1.2.0 Changelog:
General
- Linux version coming soon!
Weapons
- Every weapon now has its own custom crosshair! You can also opt to have the same one for all (as before) from HUD Options (Force default crosshair);
- Improved HUD sprite graphics for the Spike Gun;
- Spike Gun alt fire change: while aiming down sights, you now shoot in 3-round bursts at maximum damage per shot;
- Reduced Fragfire Gun's horizontal pellet spread by 15%;
- Increased Fragfire Can ammo cap from 640 to 800 (960 with Bag of Holding);
- Increased the explosion radius for the large Cryball of the Crylance alt fire, and increased the damage of the Mini Cryballs spawned afterwards by 50%;
Monsters
- Blind Nithriel's detection radius reduced by 25%, making the avoidance segment of Map06 less punishing;
Sound
- Several new ambient sounds;
Levels
- Ambient sound design overhaul for each of the maps;
- Minor visual changes to Map01 (and subsequently Map06) and Map02 to futher aid in navigation;
- Map01 music now starts later in the level;
- Fixed a critical bug in Map06 where one of Nithriel's clones would get stuck preventing any progress;
- Fixed a major bug in Map06 where the Potion of Might needed for Nithriel's first phase would not spawn on certain difficulties;
- Lots of typo fixes in the readables and dialogue (many thanks to JaywalkingKnight, spart_n and JohnnyWolf for spotting the errors!)
Zan the Bonebreaker
2019-04-12 18:51:42 +0000 UTCZan the Bonebreaker
2019-04-12 18:51:35 +0000 UTCSpookems
2019-04-12 18:39:09 +0000 UTCDark Castle
2019-04-12 18:24:32 +0000 UTC