So yeah, so far the Golem is the most extensive monster. Has a fuckton of sprites and the most complex AI, but I've managed to get a big chunk of work done.
It has a standing, running, air roll, pain, ranged attack, booby trap attack, normal death, frag/acid death and extreme death animations, so pretty much everything.
I'll have to do the fire/ice deaths tomorrow and start working on the sound effects too.
This monster will also need a ton of testing and feedback from you guys, so far it's interesting and cool to fight against but like everything that's complex, it can stack up some bugs.