Difficulty Changes
Added 2018-08-31 07:31:20 +0000 UTCSo I've discovered that the difficulties that affect the ammo factor glitch out the scripts that play when you do something that "holsters" your weapons (i.e. takes your stuff and gives it back once the script finishes).
So if you play on Hardcore, you'll find yourself losing all your ammo after these scripts because the ammo factor is 0.8 (which is a float) while ammo itself is an integer, so you'll just get 0.8*1=0 ammo back (it counts 1 by 1 for other reasons).
Now I could go around trying to find a general fix for this, but I think that this is a good opportunity to start a new thing I wanted to work on - dynamic difficulty spawns. Meaning hand placed items/monsters on the maps depending on the difficulty you're playing on. This would definitely improve the gameplay beyond a simple multiplier - I mean it's more fun to find an extra magazine now and then than just getting more ammo from one.
I'll also tackle the Brutalizing difficulty more in depth. For now I want it to be sort of a major gameplay altering difficulty that essentially makes the game way more combat oriented. For example, I'll start off by adding Crawlers right off the bat in the first map, and in general think of how I could crank up the combat in favor of the chill atmosphere Hedon's trying to create most of the time.
In any case, I'll update the changes in few days in a new 0.8.a build.