NokiMo
Zan the Bonebreaker
Zan the Bonebreaker

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Dwarven Faction Concept

Last few days I've been working on the Dwarves.


I've split them up into nobles and commoners, as well as four guilds which are summarised above.


You can also see a plan of their fortress. Initially it was supposed to be giant, but due to performance limitations I decided to go with something small and comfy. It's mainly a medieval era inspired fort, but since Dwarves are polytheists I had to use my imagination to fit in some gaps. 


The regular chapel is therefore replaced by a temple, which is built upon the scenographic ritual (once again took ancient Greeks as example) interior - you'll see for yourselves.


I also tried to lay down some perspective hierarchy - between the main gate and the keep, as well as how the temple is positioned in the compound. The proportion between towers, walls and other buildings. I figured it would be a way to detach myself from the random/function dominated/labyrinthic layout of Christian medieval fortresses, and add that spark of different/original while keeping the medieval aesthetic (again, you'll see for yourselves when the map is ready).


I'm thinking if I should manage the courtyard like a plaza but the thing is with all the snow around, it would be impractical for Dwarves to have a huge space to idle about in the centre.


Anyway, enjoy!

Dwarven Faction Concept

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