NokiMo
Zan the Bonebreaker
Zan the Bonebreaker

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Zan's Spritework Overview

Here we are, I caved in and made a sheet for her fists as well. Normally I'd have to tackle crouch next, but I've encountered a problem/engine limitation that basically allows for only one of her versions to have a crouch state. 

So for example I can only give her a proper crouch animation for her ranged visual, but if you crouch while having the axe or fists, the sprite will just be squished in half as the engine does it normally. This leads to both silliness and inconsistency, so I decided to hold my horses for a while, and think this over.


Because right now I'd rather not make a crouch animation at all, than make one that would be inconsistent with the whole crouch mechanics/visuals. 

Zan's Spritework Overview

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