NokiMo
Zan the Bonebreaker
Zan the Bonebreaker

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Testing & Stuff

Wew, this map turns out to be the most challenging I've done so far. Because of how I've designed it to be more open and allow for multiple approach paths, it turns out it's quite a bitch to balance the combat encounters so they work well in any path combination the player takes. I'm going to need a ton of testing to get something decent out of this that's for sure.


I've also had to spend a lot of time FPS testing each area, and removing a bunch of the sprites and textures I've used to make sure there won't be any FPS drops given how the gore will add up a lot to process once you're done killing everything.

Testing & Stuff

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