NokiMo
Zan the Bonebreaker
Zan the Bonebreaker

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Map03 Sketch

I'm alive. Here's a shit quality preview of the sketch for the next level I'm working on. It will be far more geometrical than the previous organic-cave levels, that's for sure.

I'm trying to figure out how to make the level more interesting in terms of gameplay... I was suggested to go for some more vertical developed areas and a visual change (palette materials etc.) but I feel like I could do a bit more than just that...

Map03 Sketch

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