NokiMo
Zan the Bonebreaker
Zan the Bonebreaker

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Sound Progress

Hey, everyone, I have finished adding most of sounds needed for basic stuff and the upcoming demo build. I still have few adjustments to make, and as you can see, Audacity is the main tool I use for this. For the sounds that I can't patch together and edit myself, I use resources from Blood, which has some really neat and useful sounds, especially for creating an ambient.

For the sounds I do myself, I usually grab various royalty free stuff and edit it in Audacity until I get a good result. I'm no sound designer, but I reckon I haven't done such a bad work so far, given I'm a one man dev team. 


The image shows the sounds of a certain item - a crystal that upon use gives a burst of time freeze. So I took a sound of breaking ice and some cookie cutter slow motion SFX and patched them together, while also tweaking stuff like pitch, speed, tempo etc. to give it a certain edge. I also donwgrade the Project Rate to 16k in order to get smaller files. This causes the sound to drown out, but it's intended, as it holds that oldschool vibe and also gets more consistency between different sounds.


Anyway, sound will require a fair amount of tester feedback to get to a decent point, but that will develop in time. 

Sound Progress

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