NokiMo
deepinteractivity
deepinteractivity

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Unholy Arts v0.4.3 Patch B

Greetings, Candidates! We've got a patch for v0.4.3 today, bringing a few fixes and plenty of adjustments for actions' data and AI procedures. Chili Cherry's work on some illustrations for the Shartrish Slopes' adventure is also going smoothly, but it's going to take quite a few updates until we get there! I'll be uploading the updated version to the post for v0.4.3 shortly.

v0.4.3 Patch B

- Added a few combat-related tips.
- Properly assigned corresponding pronouns to Nimeresh and Sethra.
* Added patch to automatically fix the pronouns of these two chars on the personal room menu if they were wrong.
- Press Down: New battle scene action. Generic contact action for shared positions during combat that does not require the use of specific bodyparts, therefore allowing to continue to deal damage when sex actions aren't possible. Physical domination action. * Lust damage: Actor's physique*0,3 + will*0,3 - target's will*0,2. * Added a patch to make all active simulation characters automatically learn this action whenever the player reaches the personal room menu.
- Nimeresh now properly learns Opening Lotus on initialization, Eshir properly learns Infuse Body.
- Taunt: Increased the negative weight of the target's physique for the AI, to make them assign higher danger to taunting high physique enemies.
- Shield Bash: Shield Block is no longer applied to the actor's entire team.
- Confident Harassment: Reduced agility contribution to lust damage from *0.15 to *0.1
- Sadistic Flurry: Reduced lust and willpower damage multipliers to 2,5 and 1 from 3 and 2.
- Embers: Readjusted AI weight.
- Lightning Darts: Readjusted AI weights.
- Gambit of Honesty/Deceit: Adjusted turns to 3, rather than 2~3. Fixed Gambit of Deceit not removing "Trusting". Slightly increased base control damage for Gambit of Honesty, Gambit of Deceit deals slightly higher control damage against 'Trusting' targets.
- Slightly increased weight for "damageControl" actions against opponents with high lust who haven't lost control.
- Added fix to ensure "mode" actions may only be canceled by the player when they're being used by the player.
- Ramped up weight of modes when it's early in a combat scene, and the projected power of the enemy team is larger.
- Further increased the multiplicative extra weight from reaching the upper weight thresholds from battle scene actions for the AI.
- Added code for scenes' logic that automatically finishes modal altered states instead of taking their maintenance cost if the character is KO.
- Added new condition to the battle AI algorithm: actions that deal lust damage, but no control damage, and provoke no buffs or debuffs, have a weight multiplier of 0,8 against targets with over 80% of their lust bar.
- Typos.
- Added clause to "unequipItem" to check for "Unblocked [bodypart]" altered states and finishing them first, fixing issue that could provoke some bodyparts to remain permanently blocked.


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