NokiMo
deepinteractivity
deepinteractivity

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The development team expands! Dynamic animations coming in the medium term future

Greetings, Candidates! It's time to announce something important that has been getting cooked since March: there's now a second developer working in Unholy Arts! Chili Cherry has been working in erotic 2D art during some years of her career, and is now making the jump to work for the first time in animation and game development. She has already finished a gorgeous conceptual animation involving one of the player avatars and Valtan, which you can see in the game's Discord server, or in the post below if you're a patron (Patreon gets peevish when you post explicit art for all to see). Please pay a visit to Discord to share your thoughts and feedback! 

During the following months, Chili Cherry will be working on giving image and movement to some of the continued actions from sex scenes, starting with the player avatars and placerholder, easy-to-draw figures for all other characters, so that I can make an initial implementation into the game. From that point onwards, she will diversify her work towards other goals, such as drawing other character portraits and giving some style to the UI. We will be asking you which priorities you have regarding animation, such as the balance between quality and speed of release, or which characters should get animated first. Please feel free to share your thoughts in the comments or Discord.

Please take into consideration that Chili Cherry is only working on the game for a few hours each week, as I'm striving to maintain a balance between making sure her hours of work are fairly compensated, keeping enough income from the game for my own sustenance, and making an early investment that will surely make Unholy Arts more attractive for more players, so your support now is important! On this line, I will eventually add an additional reward to the third Patreon tier (Passion Temple Clergy) that provides access to glimpses of content that is progressing smoothly, but for whatever reason is still not ready to be implemented into the game, such as the base illustrations for some animations. Some of this content will still be showed publicly to receive your feedback. If you can't afford to drop a couple of euros and dollars each month, you can still help by telling about the game to someone who might enjoy it, or leaving likes or comments in platforms that give us visibility.


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