Unholy Arts Supporter Version 0.3.3 Cold Welcome Changelog, Goals Changes and New Character
Added 2021-09-10 15:13:36 +0000 UTCAnd so we come to the end of the introduction of the first adventure. The Candidates finally reach the Shapeshifter tribe, what kind of obstacles will they face?
Most of the work on this update went towards finishing the underlying code to make the actually playable parts of the adventure playable, so there's a lot to be polished. You can play through the days during which the Candidates will stay at the Gleaming Caverns and explore the wild tunnels, but keep a separate file at the end of the story to replay it when the content is properly ready later.
New character
Today's update brings a new character introduced in this update, her portrait drawn by Reneg30. Greet Mesquelles!

Mesquelles will play an important role for the transformation mechanics, to be added before v0.4.
Goals changes
As it was previously explained, I had been considering making some changes to the future goals of Patreon, mostly changing the specifics of the implementation and swapping the 4th and 5th goals in place. After listening to your feedback, I decided to go forward with these changes. If everything goes smoothly, you'll hear about this in the future!
Changelog (Mostly spoiler-free)
Story content
- Advanced the story until the end of the first act of the first adventure, introducing Nersmias and Mesquelles.
Characters
- Added character data for Nersmias, Mesquelles and Sillan.
- Added functions for special experience types. Special experience types are used for specific actions that few characters will ever use during the game, so they're managed as custom properties that not all Character objects have in order to save space.
- Added initial relationships between Valtan, Sillan, Nersmias and Mesquelles. These get initialized either at the start of the first adventure, or when attempting to update from v0.3.2.
Engine ~ Maps
- Added functionality to allow map rooms to edit the displayed bottom map.
- Added functionality to let RoomInfo objects have dynamic graphical coordinates depending on the subarea the player is in (in clearer words: this allows to set custom minimap positions for the same room depending on the bottom map it is being seen from).
- Actions may now redirect to passages other than "Interlude".
- Some room actions may be locked or unlocked depending on dice rolls, the details of the check will be displayed below the room actions list.
Maps
- Added base rooms for the Shapeshifter Tribe, main Gleaming Caverns tunnels, Gleaming Caverns' wild tunnels.
* Added mini-map of the Gleaming Caverns proper.
* Entering Swamp ~ Caverns Entrance or Swamp ~ Southern Path 1 will switch the bottom map.
- Created scenario function for Gleaming Caverns adventure, properly initializing all characters.
* Modified settings: Conversation, following, special relationships, challenging, assaulting not allowed during the adventure.
* Nash, Claw, Mir and Ate have a modified global AI, Valtan has a custom global AI. All other NPCs have static AIs. These functions are provisional until all the content for the Gleaming Caverns gets finished. Scenarios for Passion Temple now re-initialize the standard global AI to ensure a proper transition to the main game loop once the adventure finishes.
* Added a few empty placeholder events in the calendar to keep returning to the Gleaming Caverns periods.
Map actions
- Secluded meditation: Trains intelligence, will and luck at triple rate at the cost of 20 willpower per hour, with an experience penalty if the character runs out of willpower. Large experience gain. Found at Pond of Illumination.
- Take a Heated/Frozen/Public bath: Receives a buff to the stat multipliers and affinities of three stats (phy&agi&res/int&wil&per/cha&emp&lck) for the rest of the day, at a cost of energy/willpower/social drive. Available at the different baths of the Shapeshifter tribe.
- Drama improvisation: Trains charisma, empathy and improvisation at the cost of social drive. Improvisation raises faster with charisma and empathy affinity. Available at the Shapeshifter Assembly.
- Workshop Crafting: Trains physique, resilience and crafting at the cost of energy. Crafting raises faster with physique and resilience affinity. Available at the Shapeshifter Workshops.
- Workshop Painting: Trains intelligence, perception and painting at the cost of willpower. Painting raises faster with intelligence and perception affinity. Available at the Shapeshifter Workshops.
- Added rest action at several rooms of the map.
Save compatibility
- Added functions to automatically update map and character data on the passages "FA 0.3.2 early ending" and "FA ChallengedCandidacy2", preventing inconsistencies and crashes with players transfering their saves from version 0.3.2.
Files
- Added portrait files for Mesquelles
- Added map icons for Artume, Hope, Rock, Sillan, Nersmias and Mesquelles.
Supporters
- Test quickstarts passage (only available at some Supporter releases) now includes buttons to add Sillan, Nersmias and Mesquelles to the core group of characters.
Fixes
- Under special circumstances, battles could get softlocked if no character was able to use any action, fixed with:
* Added a counter "wereThereAnyActions", which increases any time all characters in a scene select "doNothing", and gets resetted to zero otherwise. When it reaches 3, the scene finishes as a stalemate.
* All AI combat missions will now check if it's possible for the actor to use any action other than "doNothing" in a battle against their target, before the mission is considered as a valid global goal.