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Unholy Arts v0.2.1 Changelog

Version 0.2.1 is now available for the Passion Temple Preacher and higher tiers, and it will be available for the lower tier later this month. Today's update brings tutorship relationships, a new story event and a lot of QoL improvements suggested by the players.

A change that I reverted was adjusting the hit rate of pounce actions, but with the current battle AI it was a blatant nerf to NPCs, so that change will not be implemented until the combat AI gets reworked.

Story
- Added new story event. Its content may change depending on what happens during Beating a Kitty Into Friendship (last event at version 0.2.0). Many different variables open a lot of choices.
- Claw's base mood will no longer change at the start of Beating a Kitty Into Friendship. If it doesn't change during that story event, it will change during the new one.
- Added a small trigger in Beating a Kitty Into Friendship, easy to miss if you're not actively looking for it. If you activate it, you will get a small extra conversation in the next story event.

Game mechanics
- Added Tutorship special relationships. These are hierarchical relationships where the pupil is expected to obey many (though not all) of the tutor's orders; in exchange, the pupil will receive additional experience when training alongside the tutor for a given stat if the tutor has more experience in that area. The two currently available ways to initiate these relationships are through specific topics in the map and through story events.
* When offering to become another Candidates' tutor, their existing relationship, current mood, difference in strength, difference in strength when compared to the average Candidate and difference in infamy if the potential tutor's infamy is higher than the potential pupil's will be taken into account. Do not expect to be successful here in the current state of the game unless you're playing on easy or you are using the Cheat Menu.
* Offers to become another Candidate's pupil take into account their existing relationship, current mood, difference in strength and difference in strength when compared to the average Candidate.
- Added liberation challenges. If you are in a special relationship where liberation challenges are allowed, you will have the option to challenge your dominant to finish the relationship. Do not confuse this option with the standard challenge button.

Balance
- Increased the lust damage of some continued sex scenes actions.

QoL
- Added a keybind to the Commit Action/Next turn keys on scenes. You can now quickly advance to the next turn by click "Q".
- Added autosave functionality, disabled by default. If you enable autosaving in the settings menu, the game will be saved at the 8th slot when you enter the personal room menu at the end of any day.
- Added a label to the right UI during map periods, showing when the period is expected to end.
- Added stat descriptions to the first story passage where the player is asked to select boons and weaknesses. These descriptions may be seen again by placing your cursor over the name of any stat on a character's Status screen.
- Removed two steps on the jobs screen to speed up the process.

Misc. Fixes
- The Stars Tower is now correctly connected to the Fulfillment Corridor
- The connection from Inner South Wing to Outer South Wing will now has the correct movement cost of 2 for the player.

Bug Fixes
- Added new checks to the offers to become another character's master or servant to prevent inconsistencies.
- Added a new line that cleans some parts of the game's memory at the end of each map period. This doesn't fix the known bug that very rarely provokes extra lag at random moments during the map period, but it will make the lag go away at the end of the period.


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