NokiMo
deepinteractivity
deepinteractivity

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Version 0.1.5 changelog

The groups system is almost as good as finished, and the option to follow other characters should be functional now. There are also two new story events, and a few new kinky actions.

Story Events
- Added Story Event involving all Candidates with no sex after day 8.
- Added Story Event involving some conversations and absolutely nothing else going on after day 9.

Social Interactions System
- Some social interactions are now personal instead of global. This means that a character must learn how to execute them before they get the choice.
- Added a "Do nothing" option to the social interacions system that will appear for the player. This was required to avoid screens where it's impossible to make the game advance when the Player is forced to remain in a conversation due to being following someone.

Social Interactions - Other
- After a certain Story Event, you will be notified that Maaterasu is more open to socializing. This changes her base mood (which makes her boredness' resting point be 50 at the start of the game to make her base boredness neutral. After this, it should be much easier to talk and have sex with her.

New actions
- Hypnotic glance (Battle)
- Hypnotic glance (Socializing)
- Energy Draining Kiss (Sex)
- Draining Kiss (Battle)
- Energy Draining Kiss (Battle)
- Aethereal Chains (Sex)
- Aethereal Chains (Battle)

Keep playing the game to discover how to learn them.

Actions - Other
- All Candidates will now learn the Battle Scene actions "Embers", "Freeze Feet" and "Sparking Rubbing" at the end of the Magic Class story event. There are still no in-game battles to use them at though.

Balance
- Increased initial lust damage of french kiss in sex scenes
- Added a version of hypnotic glance that follows a different damage formula

Engine - Groups
- When the player is a follower for another character, options to move, start map actions, and most character interactions will be disabled.
- Instead, the player has access to the buttons "ask to unfollow them" (attempts to leave the group) and "continue" (which makes the player character assist their leader in their actions). If the player joins a character who is moving, the player will always join the event; if the joined character is engaged in any other non-scene action, the player will only join the event if it has just started.
- Similarly, options for Player when following during a conversation have been limited: it won't be possible to leave the conversation or to discuss specific topics. When the followed character leaves the conversation, the Player will be prompted to leave as well.
- Added extra condition to prevent NPCs from initiating conversation with a follower.
- Added extra check to prevent NPCs' AI from getting stuck if the player starts following them on certain instances.
- If the character that is being followed by the player enters a sex scene through a conversation, all related NPCs and the player will leave the conversation and join the scene. Remember that there are bugs related to positions in non-scripted scenes involving more than 2 characters. None of them should be game-breaking.
- "Has left the conversation" and "has joined the conversation" notifications will now mention all characters following the leaving or joining character as well.

Bug fixes
Most of this is continuing the groups system anyway, but it's technically bug fixes
- Fixed very specific issue that could cause conversations to continue even if only one character was involved.
- Events that had been forced to end (those that appeared as "will be finished in 0 minutes") will no longer be shown in the UI.
- Added extra check to npcMapAi to make sure a given character isn't in a conversation when attempting to initiate a new action, which caused NPCs to start doing several activities simultaneously.
- Added extra layer of protection to Social Interactions System that may prevent crashing when a NPC fails to find a target.
- Fixed bug that caused characters to appear duplicated as participants in scene map events.
- All characters joining a sex scene will now move to the appropiate location.
- Fixed bug that caused the player's options not being properly maintained in the UI when the player wasn't the first player of team A in a scene.
- Fixed bug that caused characters following the Player or character A when character A successfully invited the Player to initiate a conversation not joining the conversation.
- Fixed AI error that would prevent a character a character from initiating conversation with their own followers or with a character already in a conversation.
- Fixed issue that would maintain conversations going when only one character remained.
- Fixed issue where sex scenes could break if they only involved characters from from the same group.
- Fixed issue that sometimes caused the active/passive role in sex scenes to be the opposite of what was initially expected.

Bug fixes/QoL
- Added extra check to make the first character from Team A in Scenes to be auto-selected if there are no characters in Team B. This was critical because executing the turn without a target for the player could cause the game to crash.


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