NokiMo
deepinteractivity
deepinteractivity

patreon


Version 0.1.4 changelog

This is mostly a tech build, including some finishing touches for battle scenes and some advances in the map groups system, which will serve as a foundation for the relationship types system. Speaking of relationship types, servitude won the poll by a landslide, check the devlog post at itch.io later if you're interested.

Others

- Because this is a technical version, Valtan is following Padmiri at the start of the first period for test purposes. This will be removed when the code-heavy work is finished.
- Added an option to the Tests Menu to play a battle with Maaterasu against Nashillbyir and Valtan.

Engine - Battles

- Characters who reach orgasm on Battle Scenes will be KO'ed.
- KO'ed characters may not act and may not be targetted.
- When a character gets KO'ed, any position the character was involved in gets canceled.
- On Battle Scenes, the order in which each character executes their actions will be randomly chosen. Characters with higher luck will have higher chance to act earlier.
- New end scene condition: all characters from either or both teams are KO.

Engine - Map & Groups

- Added buttons to ask characters to join and leave groups on map (Temporarily, target characters will always accept).
- Tested map events (f.e: training, resting, moving) executed by several characters working properly.
- Tested all characters from each group properly joining and leaving social interactions.
- Join conversation button wouldn't make all characters from player group join the conversation and it has been properly modified.
- Characters in the player's group will now always accept conversation.
- Create and join conversation functions have been modified to prevent characters from joining a conversation more than once, which would have been an issue when talking to characters in one's group.
- Invitations to have sex will now bring bring all characters from from the proposer's and proposed's groups (this will require some changes in sex scenes in the future).
- Characters joining a new group will leave their current map events and conversations.
- Characters may not change their current group if they're part of an active scene.
- Groups will be broken at the end of each map period.
- NPCs following another character are now unable to leave a conversation on their own or to invite anyone to have sex.
- It isn't possible to propose sex to a character following someone other than the proposer. This means you can only propose sex to characters not following anyone and those following you. If you want a sex scene where a follower participates, you have to propose sex to the character they're following.

- Modified all map event functions to make affected characters be decided upon execution instead of creation, in order to make possible to take characters out of a given map event without interrupting it completely.

Note: all of these changes may and will provoke the game to behave in unexpected ways, specially because not everything is ready yet. I may be aware of most of the new bugs, but bug reports are still welcome.

UI

- Characters in UI bars during map periods are now ordered according to their position in a group, with leaders appearing before every follower. Characters in the same group as the player will appear on the left UI bar.
- Similar changes for Social Interactions System conversations.

AI

- Slightly tweaked AI for Battle Scenes.
- Characters using the weightedMissionsByTaste algorythm in sex scenes may now randomly choose their target among every character participating in the scene, with characters in the opposite team being given a higher chance.

Game Balance

- The Candidates' bars (lust, energy, etc.) will now be updated whenever their base stats change.
- The hit rate of battle actions has been adjusted to make characters' stats more important.

Bug Fixes

- Stat customization selected at the quickstart room will actually apply.


Related Creators