NokiMo
deepinteractivity
deepinteractivity

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Version 0.1.3 changelog

The new version features two out of the five new story events planned for v0.2, as well as a few QoL improvements requested by many players. Among these, you can now choose an avatar for the Player Character! Check the new devlog posts on itch.io to see them, and remember that you have a link to more of Shirarin's art on the game's credits.

Next week I'll open a poll regarding how to prioritize relationship types for both Patreon tiers!

Story Events

- Added a new Story Event involving all Candidates to the second day in the Temple.
- Added a new Story Event involving Nashillbyir after the last event. Some paths of this event involve sex. Check the Discord channel later if you want extra info on the different variables that influence the event.

QoL / UI improvements

- The Player Character now has not only a portrait, but three! You will be offered to select one of them when you start the game or launch the quickstart menu. Remember that you have a link to check more of Shirarin's art on the game's Credits and on the game's page at itch.io. If you don't have access to the development builds, check the game's devlog at itch.io, where the characters' portraits will be revealed.
- There's a fourth placeholder portrait option that you may select. You can select it and swap the placeholder portrait files with any pictures of your choosing in the img/portraits folder to use any portrait you want.
- Character's Status Screen now shows their stats too.
- Added a section in the personal room to compare the stats of every candidate.
- Current experience and required experience to level any stat will now be shown for the Player Character at the end of the day.
- At the end of every day, you will be notified if any of your stats leveled up or if your relation levels with any other character are changing.
- Added extra buttons to the manual work mode to allow the player to work for any given number of hours with one click.
- The formatting of the bar stats has been edited to make them easier to read.
- Due to feedback from some players, the menu to select your initial stat distribution has been modified. Hopefully it is less problematic to use now.

Balance and others

- The sex scene action "intelockLegs" is now usable when mounting from behind.

Bug fixes

- Fixed a bug that caused some map events forced to finish at the end of a period to get executed twice. This used to provoke training actions to provide twice the experience and consume twice the willpower/energy/social drive, even if the player wasn't properly notified.
- Fixed a line of code that could cause the AI to crash several passages after loading a saved game.


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