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Brandygang
Brandygang

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THwN 6.05 - Some fresh game overhauls

This is more of a "organizational" update than one with a lot of pure new content (Other than the new rooms in Eden Castle). It plays a lot with the existing features and tries to push forward the game closer into its idealized, finished state with steps taken long the way.

In particular I've:
-Re-organized the ending list, so the numbers you see now will reflect how the Ends will be arranged towards the end of the game (Micro-ends and quests aside).

-Spruced up the UI a little bit, on the menu and console with spacing, icons, and just more dynamic scrolling overall in the menu. 

-Redone the starting maps of the earliest Castle stage, such as added rooms and explainable interactive scenes where you can examine stuff. I've also taken some flack in the past for the way the overly spacious layout was designed so I crimped that down just a little bit.

-Added a popup message at the top of the screen as a feature for said interactions 

The I feel this makes the game abit more Adventure-like in a few senses. The popus lets one interact with objects and scenes that before would've paused the game, making it go abit after and improving gameflow. The UI is pretty much cemented at this point, I just felt it could use some flashier bits. I'm not sure to what degree I'm going to extend the interactive text bits over everything but I can guarantee I'll be using them over the course of the game at certain points, some more than others. Less so when checking every item in a room seems more redundant or unnecessary.

As for the new reorganized ending list, the breakdown goes like this:

The first 1-100 endings are everything prior to Aerotown/west of it. Ending 100 is "Dark Makeover", the first ending in the game where you go back to meet Heliot. Some of the new maps like Cleaflow, the Phantom Caves, Bee Forest, Verishire and so on will be listed under this - primarily the various towns throughout Eden.

The endings after "100" are Aerotown onwards. To give a sense of scale projected, the trajectory goes like:

Ending 1-100 - Various Eden Locations

Ending 100-111 - Aerotown

Ending 111 - Starts the Atlas Isles

Ending 127 - Bernida's Mindscape

Ending 132 - Nightgale Woods

Ending 145 - Ingrissvern

Ending 153 - Goblin Caves

Ending 189 - Elvenmyre

Ending 203 - Egrisway

Ending 216 - 255 - Various locations in Atlas's Isles

Ending 256 - Aerotown's return/ZombieSchool

Endings 264-275 - Anthrubaysia and Sunny Folktown

Endings 276-279 - Heliot Gaiden

And after Heliot Gaiden? Our compass is pointing very near towards the endgame of THwN. Although, getting to that point may still be a ways away until I cross that threshold. Thank you for staying tuned in so far, I hope you enjoy what I have in store all the way to the end!

THwN 6.05 - Some fresh game overhauls

Comments

Hey Brandy, has my age regression request been added in yet? Just wondering, can't wait for next update!

Babyluka


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