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Devlog #19: Redesigns: Stats Panel (Phase 2)

This Week's Summary: Professions System, Stats Panel Redesign.

The rest of the week since the last Devlog: Testing the experience system in the introduction, redesigning the Stats panel.

ESPAÑOL: ¡Aquí!

Good morning and welcome to another Devlog!

Lately, the days are flying by. While this could seem like a bad thing because it feels like I'm not using my time well, it actually means I'm having more fun than stress, which is good.

As always, a reminder of what you can expect in the next few weeks during Phase 2:

End-of-Week Redesign: The Stats Panel

To end this week, I have redesigned the Stats panel.

As I've been telling you for a few days, these weeks I'm focused on everything that directly involves the MC. I started by changing the whole stats system to an experience system with new passives and perks, and now I'm finishing that part by redesigning the stats panel.

Here's a look at the old panel:

Compared to what you've been used to until now, I think the change is pretty cool:

Details of the New Panel

Let's break down the panel part by part!

The thing is... years ago, I thought about adding something like a summary of your statistics, but I never found a good place for it. With the specialization, I found a way to put a summary of the passives, and while it wasn't bad, it wasn't what I wanted for a summary of your statistics. So, taking advantage of all these redesigns, I decided to make it in a style you often see in other RPG games.

There are a total of 16 counters, but I'll add more over time.

Among those counters, you can see things like:

I have to say that most, if not all, of the counters are new variables, so you'll find almost everything with a "0" counter when you load your save.

You don't just have counters; from here, you can also see all the unlocked passives for your profession without having to go to the perks panel.

The "Profession Core"

What are those "stones" in the profession section? Well...

They are something called "Profession Core".

This is a big change that seems small now, but it will make sense in a few versions, when the feature is fully added. For now, you just need to know that this "Core" is given to you when you choose a profession, and it links to you to unlock your profession's full potential (yes, it's an excuse for the experience system, passives, lore, etc.).

Final Touches

And... I'd say that's everything!

I've also been checking the intro, as I mentioned. On Thursday, I checked it again to test the experience system for the last time (for now), since there's now an interface to track profession levels. I also made the final changes to the passive descriptions... Oh, right.

I completely forgot:

Now, as part of your profession passives, Lisapi (on the right side) will have different poses. At level 5 it's pose I (facing forward), at level 10 it's pose II (facing away), and at level 15... there is no pose, she will wear the profession outfit when visiting her (I explained this in the last post).

And now... that's all!

As I promised last week, I'm going to leave a gallery on keisiestudio with all the outfit versions and all the poses.

NOTE: The Lumberjack isn't available because I'm waiting for the poll results, but, unless the votes suddenly change, it looks like the winning outfit is this one:

See you next week!

Devlog #19: Redesigns: Stats Panel (Phase 2)

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