Six months in the making, many thousands of lines of code later, comes the next public build. Unintentionally, it ended up being a near complete rewrite of the game, but it will be better for it.
-Dynamic character system, with more detailed mesh.
-Breeder creation.
-Foxen redesign.
-Bovaur redesign.
-Vulwarg redesign.
-Harpy redesign.
-Breeder redesign.
-Dragons.
-Seraphim redesign.
-Demon redesign.
-Titan redesign.
-NPC redesign
-Generic breeding system that eliminates the exponential problem.
-IK attachment points that update with body shape.
-Overhauled motion controller with jump and sprint.
-New modular UI system, however due to a big last minute change (increasing font size) the layout has become sub-par. I will fix this over time.
Hominals and ferals: Unlike the old system, where it was locked into one or the other, all races now can be hominal (more human) or feral (more monster).
Understand the importance of the word temporary here. A lot of complex work went into this public build, and there is still much to do. That combined with game design changes means some things are not yet ready, but will be in the near future.
Sex animation variety: While the new system makes it so any compatible pair will have a scene, there is currently only one. Also, some of the sizes have not yet been added. This will improve significantly over the next few builds.
Particle effects and some small details: The engine the game uses is very close to getting a massive particle system upgrade, so I am waiting until that comes around to rebuild cum particles and the like. Also, collars won't show for a few builds; I still need to make ones that fit the new mesh.
Elite Nephelym are now referred to in the lore as Blessed Nephelym, and their system still needs a lot of work before it's ready. In other words, no Kraken for a few builds, but rest assured she will be much better.
Feral males and feral Vulwarg Female: This first build contains only the hominal variants. As mentioned above, the system is now unified and I am no longer limited to one or the other. I realize many liked the feral aesthetic, so making the feral variants is a high priority and will happen over the next many builds, likely one race at a time.
The Liasis: Due to the rig being shared for all breedable characters, the Liasis race was replaced with Dragons. Not to worry though, for blessed Lamias will take their place.
Color schemes and randomization: Most Nephelym have only 2 color schemes at the moment, as opposed to the 10-15 they used to have. I aim to make this number much higher over the next few builds. Also, randomization for body shape and faces, as well as a facial expression system are in the works.
A sincere thanks to those of you who remained patient during this transition, and especially those who kept supporting me.
Mirror 1 : Mirror 2 : Mirror 3
Calamity
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