Fluffy Mod Manager v3.015 release - Mod Presets, FirstNatives, bug fixes, and quality-of-life changes
Added 2023-09-18 10:17:00 +0000 UTC
New version release!
Update via Fluffy Mod Manager (run it and click on "Downloads->Update to latest Fluffy Mod Manager") or you can manually download and unpack this over your current install: https://fluffyquack.com/tools/modmanager.zip
Full usage information about Fluffy Mod Manager is available here: https://www.patreon.com/posts/36745578
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(This is mostly identical to the work-in-progress version I recently released except I fixed a minor bug related to downloading RE Framework and FirstNatives, and I improved UX for mod presets.)
The biggest addition to this release is the mod preset system where you can define presets of mods that you can later install/uninstall with just one click. Here's basic usage instructions:
- Install a selection of mods via the mod list.
- Click on "Mod presets" on the right side of the screen.
- Click on "Create new mod preset" and write a name for the new preset.
- You've now got a mod preset created with a selection of mods. Click on it to install those mods (or uninstall if they're currently installed), and they will be installed in the same order they were originally installed in.
- You can see list of mods and their install order when you highlight a mod preset. Mods further down in the list has priority.
The second-biggest change is related to RE Framework (modding framework by praydog) and FirstNatives (alternate modding method by nfh that makes the game allow for asset hotswapping while it's running). In the "Downloads" menu, you can download the latest version of RE Framework by praydog, and a custom version of FirstNatvies created by myself that's compatible with almost every RE Engine title.
While you have RE Framework and FirstNatives installed, the mod manager will automatically allow for mods to be installed and uninstalled while the game is running (it will also forego modifying the game's PAK files as it's no longer necessary while FirstNatives is installed). Note that in order to see a change in the game, you'll need to make the game reload the relevant assets (for instance, if you're modding an outift, you'll need to reload a save or change outfit in the game). And there are some mods that quite simply require a full restart of the game to function (this is common with gameplay-changing mods).
Besides that, I've fixed a nasty memory leak bug that happened if the user would keep loading different mod preview images. I've added support for Tekken 7 for mod managing and done some improvements to SF6 categories. There's a whole bunch of other minor changes as well.
Full change log:
- Fixed a memory leak related to loading mod preview images.
- Added mod managing support for Tekken 7.
- Made it possible to open a Windows File Explorer instance that opens up the game install directory via the Options menu.
- Made it possible to install mods for MT Framework games while the game is running.
- Added popup message when user tries to install a mod while a game is running when it's not supported.
- Made the mod manager skip PAK modification and allow mod installs while the game is running if FirstNatives is installed.
- Added warning if user tries to drag'n'drop a mod with the same name as a mod that's already installed while the game is running.
- Renamed Resident Evil HD to Resident Evil 1 HD so it has a more intuitive position in the game list.
- There will now be a symbol highlighting the buttons for downloading Fluffy Mod Manager if a new version is available.
- Added a simple warning message if the "natives" folder still exists after uninstalling all mods for an RE Engine game.
- Added a warning message for when user starts another instance of Fluffy Mod Manager with mods still installed.
- Merged the "install prompt" and "uninstall prompt" toggles into one.
- Implemented a system called "mod presets" where the user can save a custom set of installed mods and then install that set in one go.
- Game asset backups are now automatically deleted when they're no longer needed. This behaviour can be changed in Advanced Options.
- Added a toggle in Advanced Options for turning off loading and displaying of mod preview screenshots.
- Fixed a bug that made it impossible to manually choose the "!Other > Misc" category for a mod.
- Made the "re-read game archives" button invisible for games that don't do archive entry invalidation.
- SF6: Added "Stages" as category.
- Made mod manager skip installing VR DLL files for RE Framework by default and added a toggle for it in Advanced Options.
- Added direct downloads to RE Framework and FirstNatives in the Downloads menu.
- SF6: The category system now checks directory names rather than filenames for identifying character categories.