Resident Evil Village mod progress - Third person
Added 2021-05-14 16:48:01 +0000 UTC
This is something I've been fiddling with. I've got good progress, but there is still so much to do get this fully playable, and I'm not sure if I'm motivated to try to finish the entire mod.
These are some of the current downsides:
- Character doesn't look in the right direction when aiming or shooting. This is the biggest problem, and I'm not sure how to fix it.
- The game calculates distance to interactable objects from camera rather than player position, this makes it impossible to interact with a lot of stuff. This is a major issue, but definitely fixable by finding the code responsible for measuring distance to object.
- Camera moves a lot when shooting or reloading, and it's kind of annoying in 3rd person. Need to find code responsible for applying those camera modifications.
- It's easy to make the camera clip into walls and then you see a giant void. I don't think this is practical to fix, unfortunately.
- Sniper rifle view uses the wrong position. Fixable by reverting to first person whenever player is aiming with sniper rifle.
- Ethan has no head. Fixable by adding a head mesh to player model. The head probably won't animate, but hopefully it would still look good enough.
One solution for several problems is to do the same thing as Revelations 1 on the 3DS where it always goes into first person when aiming. But I feel like that would be less than ideal as I'd prefer it to be third person all the time during gameplay.