App Update: Mechanical Failures v1.4
Added 2024-04-29 14:44:14 +0000 UTCThis update has brought the following:
Added a UI, so settings can be done in-game!
Tyre Blow-outs can occur for the player. (Not AI)
Rear Wing Failures can occur for the player (Not AI)
Comments
hello in the future could we define a percentage of chance of engine failure for each car ia because with friends we are doing an Rp championship and this will allow us to add the development of reliability. Thank you in advance for your answer
NoΓ©.G
2024-05-30 21:30:02 +0000 UTCYeah, if you open the Nuzzis_Mechanical_Failure_App.lua file, you can set the "defaultChanceVar" so that it is saved. :) (It's at the top on line 6)
D.Nuzzo
2024-05-04 20:59:23 +0000 UTCCheers, last question (promised π) can I save the changes Iβve made in every single app of you?
Martijn Kuijpers
2024-05-04 18:30:51 +0000 UTCI like to have a couple occur per race. So For your grid of 28 I would say 1/14 ππΌ
D.Nuzzo
2024-05-04 18:09:45 +0000 UTCCheers mate. What would you think is the best balance?
Martijn Kuijpers
2024-05-04 18:07:42 +0000 UTCHi so that 1/20 is the chance that each car will have of experiencing a failure over the course of the race. So you can have as large or small a grid as you like and it will work ππΌ
D.Nuzzo
2024-05-04 17:56:31 +0000 UTCHi man, could you explain the new slider a bit? The slider makes you choose to set up the amount of cars that experience a failure. But when I slide it to the right (20.000) itβll say that 1/20 cars will experience a failure, but my grid contains 28 cars..
Martijn Kuijpers
2024-05-04 17:51:45 +0000 UTC