NokiMo
Artificially Dead
Artificially Dead

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Dungeon Area Preview

Hey there, just a bit of a mid-month update to show what some of the new dungeon area looks like. As you can see it's very green, that's mostly due to the lighting. The dungeon has tighter spaces than previous areas of the castle, and also more branching paths for exploration. Hidden rooms in the dungeon are going to be harder to find than previously due do its more complex design. You might also notice a couple of floating orbs in the images, these are new collectibles that you can find by going just a little out of your way, or by finding secret rooms. There's a new log that'll track which ones you have found and which you haven't.

There's quite a bit of verticality to the new area too, as there are two very large drops that you can't climb back up, and instead you will need to find a way back to the surface elsewhere once dropping down. There may or may not be an elevator I am currently working on to provide something of a shortcut when you're deep enough in the dungeon.

I've been focusing on systems as opposed to new enemies right now, but some enemy previews will be coming soon.

Dungeon Area Preview Dungeon Area Preview

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