NokiMo
Artificially Dead
Artificially Dead

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Concerning demo builds.

This won't be a full update listing everything I've gotten done so far this month (it's a lot) but I did want to just drop a small announcement regarding the progress towards the first demo.

I've been very productive. I could release the demo today and it'd be playable with a decent display of what the game is going to be like.

But... I have a small few bugs that don't really impact the game too much that I want to take care of first as I worry that leaving them in will perhaps give people the impression that I do not care for the quality of my own project; I do.

I'm looking forward to the start of month update and it might be quite a wall of text, but for now regarding the demo I am confident that it'll be released this month. It will be free and contain only the entrance hall and there'll be two enemy types both with three animations each.

After this initial public demo is released I can start getting to work on the Patron-only demo which will contain the entire first area of the castle along with a lot more enemy types.

Going forward into the future with each new Patron-only demo the previous demo before it will become public.

See you at the start of the month for the next General Update.


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