General Update #3
Added 2022-04-08 19:08:06 +0000 UTCThe main hub area is done (for now) and I've been doing a bit more coding lately, mostly related to how the cameras work. There are several now across multiple rooms, along with an entire new mapped out section I still have to do the backgrounds for. These cameras are inactive until the character walks into the room, and then it activates to give a sense of transition between the various rooms of the castle. I'm hoping to find a way to implement a feature that'll deactivate enemies not in an active camera so they kind of respawn if you walk back in, in classic metroidvania style.
I've got some further code refactoring to do but it shouldn't be too much, just cleaning up a few things mostly relating to the core script that controls everything. A bug or two has popped up regarding the fall-through platforms but I'm finding a workaround for those.