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PlugData 0.9.2 is Fire!

Today, I revisited PlugData, an exciting open-source patcher environment for creating audio plugins and patches. PlugData has evolved significantly, combining the flexibility of patching with new features like an integrated library, GUI export, and even Lua scripting for advanced users. It’s a game-changer for modular sound design and plugin development.

Key Features of PlugData

What Makes PlugData Unique?

How to Get Started

Why PlugData is Exciting

If you’re into modular synthesis, sound design, or plugin creation, PlugData is worth exploring. Check out their website for downloads, and consider supporting the project on GitHub to keep this incredible tool growing!

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PlugData 0.9.2 is Fire!

Comments

thanks for the kind words. i really like the open source community and i also know the struggles, shining some light on it is the least i can do :)

Polarity

Thanks! You’re really providing a service to the community. Not only are you raising awareness of Plg’s roadmap, you provide further documentation and some useful context. Plus, I’m glad you’re contributing so much to Tim’s fund. I should step up my contribution once my financial situation stabilizes. The library does sound like a significant addition. Yes, it’s similar to VCV Rack’s. Something people may not realize is that Plugdata also lives on iPadOS and iOS as AUv3, which isn’t the case with VCV Rack. (There’s miRack which forked from VCV Rack. In that case, modules are “baked in” the AUv3.) Something to note about heavy is that it can only compile some patches as it basically converts them to its own code. Still, it could be a worthwhile solution for a number of people who want to avoid JUCE, for a variety of reasons. (FAUST is another alternative.) I think the command prompt will be even more useful to me. Especially in LLM-enhanced coding and patching. In my experience, the chatbots do a rather lousy job with patching languages. They work much better with a scripting language like Lua (or JavaScript, Python, etc.). Was able to code a few Lua objects, which was quite satisfying. What was missing was a way to patch them together or even, as you briefly demoed, “spawning” objects through Lua code. That could change my own game. Been on a bit of a hiatus from Plg. My most recent experiments are with Python/Jupyter (through Gemini-enhanced Google Colab) and JavaScript (again, with LLMs). My hope is to eventually create Plugdata/Lua versions so I can run them on all my devices, including my iPadPro. Your video might encourage me to come back more quickly than I had planned.

Alexandre Enkerli


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