In this video, I explore how to recreate or resynthesize kick drums within Bitwig Studio using native devices. Previously, I discussed using third-party tools like Kick Ninja and Kick 3, but today I'm attempting a similar process directly within Bitwig.
I focus on isolating and recreating the low-end of a noisy kick drum from a drum loop, using various techniques like filtering, FFT-based harmonic splitting, and pitch tracking.
Attempt to resynthesize a kick drum in Bitwig using native devices.
Isolate the low-end with bandpass filters and the FX2 device.
Use the Harmonic Split device (FFT-based) to track and separate low-end frequencies.
Recreate the kick's low end with a sine oscillator and volume follower in FX Grid.
Discuss limitations in Bitwig, such as lack of data persistence for pitch analysis.
Suggest potential improvements for better workflow in future versions of Bitwig.
Nik
2024-09-28 01:48:35 +0000 UTC