NokiMo
pucklovesgames
pucklovesgames

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Soft Area Lights - FILES

A small and simple little tweak to custom lighting on a shader. It ignores the normals near to the light source to create a soft bleed-through effect, like a directionless subsurface scattering. 

There's also a slightly hue shift towards the edges of the light radius to create a more interesting palette.

I think a game could build a really unique and interesting art style using this type of lighting - just really committing to keeping everything lit in a soft candle-like way. I hope to build up some assets that work with that aesthetic and see what comes out of it.

Soft Area Lights - FILES

Comments

I Love it. I hope you've been well!

Howie Day


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